Download Ebook User Stories Applied: For Agile Software Development

Download Ebook User Stories Applied: For Agile Software Development

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User Stories Applied: For Agile Software Development

User Stories Applied: For Agile Software Development


User Stories Applied: For Agile Software Development


Download Ebook User Stories Applied: For Agile Software Development

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User Stories Applied: For Agile Software Development

From the Back Cover

Agile requirements: discovering what your users really want. With this book, you will learn to: Flexible, quick and practical requirements that work Save time and develop better software that meets users' needs Gathering user stories -- even when you can't talk to users How user stories work, and how they differ from use cases, scenarios, and traditional requirements Leveraging user stories as part of planning, scheduling, estimating, and testing Ideal for Extreme Programming, Scrum, or any other agile methodology ----------------------------------------------------------------------------------------------------------Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach. ADDISON-WESLEY PROFESSIONAL Boston, MA 02116 www.awprofessional.com ISBN: 0-321-20568-5

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About the Author

Mike Cohn is the founder of Mountain Goat Software, a process and project management consultancy and training firm. With more than twenty years of experience, Mike has been a technology executive in companies ranging from start-ups to Fortune 40s, and is a founding member of the Agile Alliance. He frequently contributes to industry-related magazines and presents regularly at conferences. He is the author of User Stories Applied (Addison-Wesley, 2004).

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Product details

Paperback: 304 pages

Publisher: Addison-Wesley Professional; 1 edition (March 11, 2004)

Language: English

ISBN-10: 0321205685

ISBN-13: 978-0321205681

Product Dimensions:

7 x 0.8 x 9.2 inches

Shipping Weight: 1 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

111 customer reviews

Amazon Best Sellers Rank:

#36,945 in Books (See Top 100 in Books)

This book is pretty good overall, but has some very frustrating habits. One habit is of the author not defining new terms he uses. Take testing stories for example. The section starts off ok, because he mentions that some stories aren't testable and gives examples. Fabulous. However, the very next sentence says that tests should be automated, with no explanation as to what that means. Automated how? Automation implies that a person won't do it him/herself. How is that possible when testing stories of software? A person is always involved. His only explanation implies that a test isn't automated because it would require the observation of a user. He never says with certainty though, so that's my attempt to interpret. As a UX designer, it sounds weird that a test would take place without a real user, and that you should test things in some other way that equates with "automation." Maybe I don't get it because I'm not a developer, but I think a new term like that should be explicitly defined. I have had several instances similar to this one, where a term is thrown into the mix and never fully explained. Otherwise the book is very informative.**UpdateI'm continuing with the book and have just now found the answer to what an automated test is in Chapter 6, and automated testing was first mentioned in Chapter 2.I can't speak for all readers obviously, but I find myself doing Google searches to fill in the blanks this book leaves. Unfortunately there aren't a lot of books written on this subject (on Amazon anyways), so it can be difficult to supplement.

It pains me to give this a 2-star rating because I'm a big fan of Mike Cohn and his writings. The reason for my rating is for two reasons:1) The book reads like a bunch of individual articles that were bundled together, with a thin attempt to apply a common example application to tie them all together. Instead, you get too many instances where he makes a point that was previously made at least once, if not more, as if it's a new idea. I found the book somewhat disjointed, and difficult to read.2) The book is dated. You can get everything that's in this book, in a more coherent format, plus additional material, in "Succeeding with Agile". I would have given this book a much higher rating when it was first released, but ten years later, there are better ways to spend your money on the same author.

To quote from the book ".... stories are promises to converse rather than detailed specifications". I find this type of thinking to be a clear realization of the Agile manifesto ([...]/). Unfortunately for me I'm in a highly regulated, detailed specification domain (aerospace), but I hope that gradually I can make the case that a detailed specification does not necessarily mean better software. I think you can achieve a better results by tilting the balance more toward productive conversations than contract negotiations.I really like the concept of keeping requirements simple and putting details in the test case descriptions. I've created a custom field in my project tracking tool do just this. It's a great help to have a definition of all the test cases with pass/fail criteria right there with the statement of what the customer wants. It makes it so easy to know when your done, or as a project lead, to check if a task is really complete (Are the test cases identified with the task written in our automated test suite and passing? If not, you're not done!)If you can't tell yet, I love this book. I expect to reference it regularly. If you're not satisfied with the way your organization does requirements (and I've yet to meet anyone who does!), READ THIS BOOK. Even if you don't buy in completely to every suggestion, I am certain you will find ideas that you will embrace!

This book is a bit too detailed, getting rather repetitive at times. I suppose it is written such that you can flip to any chapter and have everything put in context for you. In that sense, it is more like a reference book. If you are buying this to read from end-to-end, however, I wouldn't recommend it. It's hard to keep the chapters straight because so many of them are padded with the same information.If you are trying to learn the ins and outs of Agile development, I would instead read a book like this one, Agile Excellence for Product Managers: A Guide to Creating Winning Products with Agile Development Teams, and then perhaps keep this book that is strictly about story writing on the shelf for reference when you run into snags (e.g., what do I do if my team isn't motivated?)

The book gives an excellent presentation of Agile Software Development from a perspective of one of the key components, that of the "User Story".The User Story is the structural element of Agile in Terms of Requirements Management and emanated as concept out of Extreme Programming. The book introduces nicely and smoothly what are the "User Stories", the qualities of good "User Stories", the Roles and "Personas" owning the "User Stories", the process to Generate, Estimate, Plan and Test the User Stories.At the end of each chapter there is a summary of the main ideas but also a series of questions to test understanding (with their answers provided at the end of the book).The language is smooth and the read is very understandable even for the newcomers in the Agile World. The book offers also a valuable "hands on" feeling of the mechanisms built around user stories through a detailed description of the dialogues that would evolve among team members in a real life example (Part IV).As a "Bonus", the book offers a short introduction to the Scrum Process (which a widely used process and is a kind of orchestration part for Agile) and to Extreme Programming.The book can serve both as a textbook for teaching "User Stories" or as a book to comprehend a little deeper the requirements management processes of Agile once the process has been understood ("Essential Scrum" from the same author could be the one).

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User Stories Applied: For Agile Software Development PDF

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User Stories Applied: For Agile Software Development PDF
User Stories Applied: For Agile Software Development PDF

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